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I don't think anyone is questioning whether Apple makes money from consumable IAPs. What we're questioning is whether that factor dominates all others, which it observably does not.

As far as Apple promoting Candy Crush, there's a question about whether this is a cause or effect of its popularity.



It needs not be dominant, it just needs to be significant, which, observably, it is. Just look at the Featured Games list in AppStore.




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