It's an awesome piece of hardware, thank you for making it! I'm currently brainstorming ways to use it more extensively in the tests.
This benchmark does have a connection to virtual reality, as part of my inspiration to make it came from my experience using vr.js[1] and WebGL for virtual reality in browsers[2]. The Web isn't yet ready for VR due to latency issues, but I hope to change that!
On that note, are you guys interested in browser support for the Rift? I believe the latency issues are surmountable with effort and some cooperation from browser vendors, and I'd love to see something official in that direction (in fact, I'd love to work on something official).