Hacker Newsnew | past | comments | ask | show | jobs | submitlogin
Show HN: Immersive Gaussian Splat tour of grace cathedral, San Francisco (vincentwoo.com)
210 points by akanet 16 hours ago | hide | past | favorite | 45 comments
 help



The cathedral is the star of the show, but I found myself more fascinated by all the incidental little details captured in this. Like the trees and the buildings nearby, the basketball court, the little solar panel on the side, the apartment towers.

It's like seeing the promise of Google Street View realized.

The technology is in such an early stage and it already slaps this hard.

Wonder what the next steps are for this tech? "Un-splatting" optimizations to convert things like flat surfaces into classic rigid textured geometry? Factoring the lighting away from the geometry? Filling the pipeline with AI tooling - segmentation to remove the "variables" like humans automatically, generative AI to fill in the missing non-semantic details based on the surroundings, more generative AI to "port" the data from things like public high resolution images of plaques or other undercaptured details into the scene?

Seeing this kind of reconstruction now makes me very excited for what the 3D environments of the future are going to be like.


One other little easter egg you may not have noticed. There's an American flag gently fluttering in the breeze on top of a nearby building. We were discussing whether to adds some birds as well, but that never made the final cut. You ask about factoring lighting away from the scene - actually, PlayCanvas can already do relighting and shadow-casting for gaussian splat-based scenes:

https://playcanvas.com/examples/#/gaussian-splatting/relight...

Some kind of day/night toggle would have been another great feature...but again, it didn't make the final cut of the experience. Maybe a HD Remix is needed. :o)


I had a bit of an amusing time trying to see if I could find my apartment. I could though it was quite blurry :)

Apple (“streets”) Maps uses that tech in the latest beta. (Apple Maps is generally better than google maps apart for the data, tbh)

From OP's prior work scanning Sutro Tower in SF: https://vincentwoo.com/2025/02/18/sutro-tower-in-3d/.

> This scan is made possible by recent advances in Gaussian Splatting. This is an emerging technology that lets us quickly create very detailed models just from photographs. For this model (or splat, as we call them), my friend Daylen and I flew our drones around Sutro Tower at a respectful distance for an afternoon until we had collected a few thousand photographs.

> I then aligned these pictures in free software called RealityCapture. Alignment is the process that teaches the computer that a bunch of points in different images all actually correspond with the same point in real life. Then I used another piece of free software called gsplat to produce the 3D model itself.

I'm assuming this was done similarly. Very cool.


Yes, I also added a bit of context on twitter (https://xcancel.com/fulligin/status/2079296985811873796) and will probably blog about the process a bit more. Grace was a lot more work than Sutro. I wanted to be ambitious in combining interior/exterior scenes in a new way, and I also wanted it to be less of a "toy". Grace actually plans to use this to show prospective renters the space, and we spent a lot of time making sure it could run well on a wide variety of devices.

Beautiful work, thank you for sharing it!

In case it's useful, given your last sentence, it runs really well on Chrome on Android (on a Pixel 10) but it's a bit glitchy (although not impossible) on Firefox on Android. The loading indicator on Chrome got stuck briefly whereas the Firefox one was smoother, but that's about the only case there Firefox is better.


FWIW, it works great in Firefox focus on an iPhone 16 Pro.

Looking forward to it. I'm also a big fan of https://vincentwoo.com/2023/07/20/tunnel-vision-an-unauthori..., thanks for keeping the internet interesting.

absolutely beautiful. I'd love to learn this process and attempt to capture a local rock climbing route.

anything you write about the process, or how you learned are very welcome.


So beautifully done, its mindblowing. Please blog about your process a bit more.

I'm not sure why, but my brain always gives a strong "this is not real" alert with Gaussian splats. Something about the lighting is really off for me.

And whenever I see videos explaining the Gaussian splats, they always claim they are supposed to fix lighting issues.

Is this a function of "not enough detail" or.. Something else?


I think it's probably more like an "incorrect" focal length for what you'd expect. And it's kind of hard to know what you'd expect because you don't typically have arbitrary spatial control over your point-of-view, so some POVs you're used to only seeing through cameras (or even certain types of cameras), while others you're mostly used to seeing through your own eyes.

I imagine all of this will get better though.


Reminded me of a VRML demonstrator inside Notre Dame from decades ago. Different approach, similar outcome. (it used surface texture mapping inside a game engine from my memory)

A lot more architecture would benefit from being available like this splat model. The Pharonic tombs which you can visit in google/other virtual tourism are good, but this is also good!


Gsplat is indeed the future for graphics. Handling much more detail in mobile hardware spec. Check this work too. (Not mine) https://demo.immersivetech.ch/chateau-la-sarraz/

Gsplat + dlss

Did you animate the cars separately? That really did a lot to add to the immersion (and the sound effects too). If nothing moved I think the effect would be significantly diminished.

Yes, the cars are separated out and procedurally animated. They're splats, like the rest of the scene. Easily done in PlayCanvas - simple but effective!

Very impressive. How are you managing to produce such a clean model without artifacts?

I spent a lot of time hand-masking out inconsistencies between shoots. I waited too long between sessions and they actually built out an entirely new section of ceiling. PPISP guidance in splatting also helps a lot in solving sensor inconsistencies between the many different cameras and lighting conditions that went into the source dataset.

Looks good the few seconds it works here. Then stops working and I have to close the tab and reopen for it to work again for another few seconds.

Firefox, Windows 11, Nvidia

Get the following in the console when it stops working:

  Uncaptured WebGPU error: Buffer binding 2 range 138024504 exceeds `max_*_buffer_binding_size` limit 134217728
  Uncaptured WebGPU error: Buffer binding 1 range 138024504 exceeds `max_*_buffer_binding_size` limit 134217728
  Uncaptured WebGPU error: In a set_bind_group command, caused by: BindGroup with '' label is invalid

Totally hung my Windows 11 machine with Firefox and 32GB of RAM. Ryzen 8745HS (Radeon 780M iGPU).

It looks like a webgpu driver issue - can you tell me what model of graphics chip you're using?

The Peek mode is insanely good, it reminds me of those exploded views of buildings and "how things work" children books.

The model seems to be having a hard time with the marble floor in the quire (low resolution), is this because of its reflection?


Extraordinary. Thank you for sharing. If there would ever be the possibility of seeing European Gothic cathedrals in this manner, that would also be really cool.


Hi Vincent, the Sutro Tower 3dgs demo is one I enjoyed a lot. I'd whip it out on my phone and show people saying, 'hey look this is whats possible with 3D Gaussian Splatting'. And this Grace Catherdral splat is stunning. It showcases one of my favorite parts of 3dgs which is reflections and glass. The color and essence of the stained glass comes through so well.

The cutaway Peek feature is like a sci fi version of an Stephen Biesty's Incredible Cross-Sections book. Incredible work!


Thank you!

That's really cool

Woaah, zooming all the way out is really cool

Wow Did you have any apps in Apple Vision Pro?

I like the moving cars. They're copies of the stopped ones right? Adds a good effect.

Yes. They're Gaussian splats like the rest of the scene. PlayCanvas has a global sort so they render correctly regardless of camera angle.

This is such a cool immersive experience on mobile that works so well. Great job on this!

what kind of drones did you use for this.

The cars moving in the beginning is a nice touch.

absolutely crazy level of detail... in awe

Wow that's crazy that they built an apartment building where it would shadow all that stained glass.

I bet there's a story there.


Unreal. It’s been years since I’ve been here. It’s crazy the fidelity you can capture. Stunning work.

Unrelated silly question. Are you the same Vincent Woo who went over the whole unit combination story on Medium of a supervisor?


Wow, I didn't expect to see transsexual steps in front of a church.

The Keith Haring altarpiece is a really cool surprise!

It's unfortunate that this tour makes it very difficult to see. Really not a fan of this "on rails" presentation style. I understand the angles matter when viewing a splat, but come on.


You can also walk freely FPS style with WASD and mouse-dragging to look around.

I only ever look at HN on a phone, and I'm pretty sure I'm in the majority.

Bad mobile support is a sore spot for any "Show HN" announcement.


Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.

(And if that doesn't work for you, please let me know!)



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: