I see in his description more of a tech tree. It'd be more akin to what you'd see in Diablo 2, but expanded by a 1000. The tech tree method would also explain prerequisites. Ideally, if you can prove you have the knowledge of a node, you could pass through it and continue learning.
No clue how we would go from factory farmed schools to that though. It's another educational pie-in-the-sky thought.
A tree is a great analogy for the model I am talking about.
I think refactoring current educational systems - let's call them assembly lines - into this model is very difficult, and perhaps not worth the energy. A traditional master/apprentice system might be a better base to build on top of. A master can provide the ad hoc guidance that is helpful during free exploration. With the Internet, a distributed master/apprentice system can become a reality.
I see in his description more of a tech tree. It'd be more akin to what you'd see in Diablo 2, but expanded by a 1000. The tech tree method would also explain prerequisites. Ideally, if you can prove you have the knowledge of a node, you could pass through it and continue learning.
No clue how we would go from factory farmed schools to that though. It's another educational pie-in-the-sky thought.