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That vast majority of your users account for what, like 10% of your revenue, or less? The real point of your product is targeting addicts, whales, as you called them, and manipulating them into paying money for nothing. Yes, actually nothing, because you rig the odds and dangle carrot shaped pixels above their heads and use every psychological trick in the book, the state of the art, to get them to keep playing.

That is not the point of business for me, most businesses offer something of value.



See my comment here: http://news.ycombinator.com/item?id=3556270

Would you feel the same way if we changed the business model from virtual currency to a fixed-cost one?




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